Since that time, CIG has elected to split the products up. Prior to February 2016, Star Citizen was sold as a bundle that included all of the above. But, in marketing materials circulated at this year’s Gamescom, CIG now considers them to be “additional gameplay elements double as standalone training environments.” In truth, these four modules all contain elements that will be present in the final Star Citizen persistent universe. In the past, these modules have themselves been conflated with stand-alone games. Concept art of an in-game pub, which exists in the Social Module of the game right now. These include the Hangar Module (where players can view their ships and assorted virtual pre-order tchotchkes), Arena Commander (a PvP and PvE dogfighting experience), Star Marine (a tactical first-person shooter) and the Social Module (an early alpha of the persistent universe). So far, elements of the PU have been rolled out as four distinct modules. It will have all the trappings of a modern MMO, including a player-influenced economy, player-controlled factions, bounty hunting, multi-crew ships, mining, tourism and trade. It is expected to include both player-versus-player and player-versus-environment combat, both on foot and from the cockpit of player-owned ships. The vision for the PU, as expressed by CIG, is to create an online, multiplayer universe where many thousands of players can contribute to a vibrant virtual community. The second piece of Star Citizen is referred to as the “persistent universe,” or PU. The first public showing of that single-player game was delayed one year ago this month, and no firm release date has been set since. It is billed as the spiritual successor to the Wing Commander franchise, and will feature the acting talents of Mark Hamill, Gillian Anderson as well as other top-shelf Hollywood talent.
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The first piece is a single-player game called Squadron 42.
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The project to create Star Citizen is, in reality, an effort to create two massive AAA experiences simultaneously.
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Here’s what that means, and how you can get involved. If things go well, 3.0 could be in the hands of the general public by the end of this month.
#Star citizen update update
The 3.0 update to the early alpha version of one of its major products is now in the hands of a select group of testers. Star Citizen, the ambitious collection of spacefaring games from Chris Roberts and his team at Cloud Imperium Games (CIG), is closing in on a major milestone.